113 cards found.

Demonic Torment

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.



Color Identity: B,Black
Printings:
Legends (Uncommon)

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Denizen of the Deep

Creature Serpent   11 / 11   {6}{U}{U} (8)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.



Color Identity: U,Blue

Derelor

Creature Thrull   4 / 4   {3}{B} (4)

Black spells you cast cost {B} more to cast.
"The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders."
—Sarpadian Empires, vol. II



Color Identity: B,Black
Printings:
Fifth Edition (Rare)

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Diabolic Machine

Artifact Creature Construct   4 / 4   {7} (7)

{3}: Regenerate Diabolic Machine.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Uncommon)

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Dragon Engine

Artifact Creature Construct   1 / 3   {3} (3)

{2}: Dragon Engine gets +1/+0 until end of turn.



Color Identity:
Printings:
Summer Magic / Edgar (Rare)

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Drop of Honey

Enchantment {G} (1)

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Arabian Nights (Rare)

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Electric Eel

Creature Fish   1 / 1   {U} (1)

When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.



Color Identity: U,Red,Blue
Printings:
The Dark (Uncommon)

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Elvish Hunter

Creature Elf Archer   1 / 1   {1}{G} (2)

{1}{G}, {t}: Target creature doesn't untap during its controller's next untap step.
The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.



Color Identity: G,Green
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Eternal Warrior

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has vigilance.



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Common)

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Fallen Ideal

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.



Color Identity: B,Black
Printings:
Time Spiral (Uncommon)

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False Orders

Instant {R} (1)

Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.



Color Identity: R,Red
Printings:
Unlimited Edition (Common)

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Fishliver Oil

Enchantment Aura   {1}{U} (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)



Color Identity: U,Blue
Printings:
Ninth Edition (Common)

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Flight

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise

Illus. Mark Zug


Color Identity: U,Blue

Foriysian Interceptor

Creature Human Soldier   {3}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
A focal point for time rifts, Foriys contends simultaneously with foes both new and old.



Color Identity: W,White
Printings:
Time Spiral (Common)

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Foriysian Totem

Artifact {3} (3)

{t}: Add {R}.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.



Color Identity: Red
Printings:
Time Spiral (Uncommon)

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Foul Familiar

Creature Spirit   3 / 1   {2}{B} (3)

Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
"Serve me, and live forever."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Common)

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Frankenstein's Monster

Creature Zombie   {X}{B}{B} (2)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

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Formats:

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Bummer

113 cards found.